suggest a project
If you know a project that is missing here, please leave us note!
Simply write a reply below, containing a link to the project and a few words that describe it.
We don’t forget to mention you as the source of information.
Thanks! Gernot
April 26th, 2007 at 9:08 pm
http://www.winerkarwas.com/
WA is a site-specific video installation created for Knoll International by Gabriel Winer and Dana Karwas. Large-scale architectural projections turn the existing seventeenth century facade into a drive-by cinema and pedestrian spectacle. Playing with a unique two-screen format, the movie re-imagines the story of the company’s founders, how they discovered a minimalist approach to design, and came together to create the modernist symbol that Knoll is today. The two videos are synchronized to play with, and against, each other, or as a single vertical image, creating a captivating dialogue between the characters on screen, the architecture of the building, the street, and the viewers. State-of-the-art projection material is used to implant the images onto the skin of the building and live editing software (developed by WIKA) remixes certain scenes, creating a fresh version of the movie each time it plays. These various elements come together to tell the story of Knoll the way it should be told, through time and urban scale.
July 20th, 2007 at 6:23 pm
Techno Primitive
The Florence Sonic Garden Lab ’07 displays the interactive sonic environment Techno Primitive by nITro. As an Italian design collective composed by young professional and researchers in the architectural field, nITro investigates with a multidisciplinary approach the relationships between architecture and computer science. Their work aims to materialize ideas, desires and proposals that can generate new and flexible ways to design and live the architectural space. The information technology represents the field where those aspirations are tested and verified.
As for Electronic Palm, a prototype realized at the nITro Sicily Lab ‘06, Techno Primitive is an attempt to cross-pollinate technological systems and natural elements trough a non-invasive symbiotic process. The Sonic Garden Lab is a unique interdisciplinary project realized by Lorenzo Brusci (sound and acoustics designer) and Stefano Passerotti (garden designer). A laboratory for experimentations to inquire continually renewed relationships between sound and nature, testing new materials and creating objects shaped by sound. Within the context of the garden, Techno Primitive proposes a new informatics representation of the Enlightenment architectural archetypal form: the hut. Inspired by the primitive hut proposed by Marc-Antoine Laugier, Techno Primitive experiments with gestural interfaces crossbreeding sonic and natural environment. The result is an interactive environment where the traditional notion of space is amplified, made sensible and finally rendered as a tactile element. Within the hut, the sequence of movements of a human body activates sonic reactions and acoustic morphing between natural and artificial sounds. In other words the posture, the position and the movement of the limbs, the qualities and the rhythm of the occupant’s movements are tracked and interactively modify the sonic environment main qualities, e.g. reverberation, panning, volume and distribution. Inducing a multiplicity of reflections on density of physical space, Techno Primitive celebrates in a primordial way the sensory experience of space.
CREDITS
Interaction Designer: Claudio Ampolo, Emanuele Tarducci
Video Tracking: Emanuele Tarducci - Paolo Pasteris
Audio Interaction Software: Giovanni Conti / Giardino Sonoro
Team: R. Angelini, G. Bartolozzi, G. Betti, A. Di Raimo, A. Mammucari, L. Mastroianni, A. Mazza, A. Principia, A. Saggio
July 25th, 2007 at 10:16 am
Hello,
I’ve thought that this project we have done in 2006 might interests you for your mag blog.
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Excerpt from the little website about the project: “This space is out of syncronisation both temporally and climactically. A spatial screen, composed of 300 infrared light bulbs, transposes the state and image of a summer sun on the 23rd South parallel, thanks to live information transmitted by a network of weather stations all the Tropic of Capricorn and around the globe.”
Link to pdf doc (countains everything):
http://www.fabric.ch/pdf/24_pts_m.pdf
Link to the slideshow:
http://www.fabric.ch/pts/pts_slideshow_4.html
Full text:
http://www.fabric.ch/pts/pts_project_1.html
Best regards, Patrick
August 30th, 2007 at 10:53 pm
Young designers of Szövetség’39 and Nextlab developed an interesting glass façade for a new built hotel in Budapest. The façade itself is embedded in Budapest most significant panoramic view, right below Buda Castle not far from the famous Chain Bridge. The position and the lighting of the 150 laminated glass panels can be controlled one by one. So the façade is actually works like a low resolution media façade. This project unites new technologies with ornaments such as of craftsmen’s, interactive computing with detailing in glass shading, all with a bit of personal appeal.
September 11th, 2007 at 10:38 am
Thanks to GKD – Gebr. Kufferath AG and Ag4’s Transparent Mediamesh®, Turkey’s biggest pharmaceuticals producer Abdi Ibrahim Headquarter building becomes a new landmark in the capital of Istanbul.
The medialized top of the Abdi Ibrahim headquarters emphasizes the pioneer quality of this almost 100-year-old pharmaceuticals company. The new company headquarters with its radiant tip made of MEDIAMESH® carries this pioneer spirit forward into a new era – medialized, dynamic and colorful – and creates a modern counterpoint among the glittering city lights of the Turkish capital.
The MEDIAMESH® system, low on maintenance requirements and resistant to both weather and temperature, allows a wide range of display options. Whether graphics or video, in daylight or by night, the mesh can be configured specifically to match the planned application, the spatial context and the required image quality. And there are no limits on its dimensions. In fact, the special fascination of this transparent media façade lies in the sheer size of the display area, which intensifies the sensual impact of electronic images against a backdrop of urban architecture.
September 12th, 2007 at 5:31 pm
WATERFALL is a large-scale digital sculpture that merges the most clearly recognizable icons of the city and of the rural environment: the tall building and the natural cascade. The tall building is at the heart of the 21st century metropolis and is today’s urban monumental form. The waterfall is one of the most spectacular and mesmerizing manifestations of the natural world.
WATERFALL caresses the city’s proudest monument in a live feed from a distant but equally dynamic location.
WATERFALL is highly flexible and can be scaled up or down for differing situations. It can be placed in several sites in one city with simultaneous distributed network links between sites. It can live-link to a waterfall locally, nationally and/or internationally from its base location. Multiple different combinations can be specially made for varied locations and communities.
Data will be transmitted realtime via the internet from the chosen waterfall/s, testing on camera locations and data flow required in advance. This data is feed instantly into the LED screen, transmitting the waterfall onto the building.
Designed and conceived by body>data>space, London.
body>data>space is a London based design collective who take installations and live performances into mid-large-scale public environments and architectural builds, shifting the relationship between the artist, content and the audience.
Merging content and interactivity into new generation display interfaces and using connectivity technologies such as telematics, the group presents intelligent and innovative community-connected projects in the UK and internationally.
http://www.bodydataspace.net
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October 20th, 2007 at 7:38 pm
Lanchid19 hotel facade in Budapest.
See new video: http://www.youtube.com/watch?v=NZ8yuWMvPW4
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http://lanchid19.blogspot.com/
December 4th, 2007 at 2:28 pm
Please include Aspire Tower, Doha, Qatar. This 300M tower was built as a landmark for the Sport City region of Doha City and is used as a celebration element visible from many kilometers.
The tower as inaugurated for the Asian games in December 2007 and is now regularly used on national occasions. The skin of the tower is an architectural mesh with 3,800 LED fittings each containing 6 1watt LEDs in the 3 primary colour. Each fitting is individually addressable and is driven through DMX by a Colour Tramp media controller. To date graphics and animated actions and text have been displayed.
In addition to the skin the tower uses LEDs to illuminate the core structure and at the top there is a flame effect using coloured light and water mist to replicate the gas flame used during the Asian games.
The scheme was designed by Kevan Shaw Lighting Design. Images are available under projects on the website.
December 17th, 2007 at 8:51 pm
New York, NY - For the debut of Journelle, a new lingerie concept store, Gabriel Winer of WIKA
created a series of five short films about different NY women, plus a unique video installation for
the NYC flagship at 5th ave and 17th St.
In the installation, the films are projected onto a glass wall that divides the store from the
dressing rooms. The glass is fitted with a double-sided prismatic projection material, so the films
can be seen from both sides, allowing visitors to experience the films from several points of view
throughout their visit.
These films are the first in a series of portraits that will try to define the Journelle Woman, who
represents an alternative to the mainstream lingerie shopper. All five films were shot on-
location in New York at the new Essex House Residences on Central Park South.
To watch previews of the films, or for more information, visit http://gabrielwiner.com
With backgrounds in filmmaking, design, and interactivity, Gabriel creates work for private and
public commissions, advertising and art, that seeks a new relationship between visual
storytelling and physical space.
February 24th, 2008 at 3:43 pm
A site-specific video installation 205A Morning Lane uses the
building as a projection screen to explore possibilities of temporary
urban video interventions, architecture and art. It marks the end of
SPACE’s 205A Morning Lane studio building with two sets of visuals
projected to the building’s windows. First floor projection of 205A
Morning Lane artists’ eyes closing and second floor projection of
artists’ eyes opening - as eyes, window to the soul ñ the metaphor
for cycles - endings and beginnings.
The projected material is changed on a nightly basis (seven
consecutive nights of projections) to play slower and slower motion
so that at the end of projection all eyes close.
The video installation was on at 205A Morning Lane,
London E9 from 23rd - 29th April 2007.
March 21st, 2008 at 12:19 pm
saw this beautiful project last year at STRP festival. To me it seems to be somehow related to media architecture, since it uses physical pixels to create shapes. Here is the text from their website:
ATOM ///
Performance for a matrix of 64 gas balloons, lights, and sound
A room is filled with deep, evolving noises from a four-channel sound system. An eight-by-eight array of white, self-illuminated spheres floats in space like the atoms of a complex molecule.
Through variable positioning and illumination of each atom, a dynamic display sculpture comes into being, composed of physical objects, patterns of light, and synchronous rhythmic and textural sonic events. Change, sound, and movement converge into a larger form.
The height of the helium balloons is adjusted with a computer-controlled cable, whilst the internal illumination is accomplished using dimmable super-bright LEDs, creating a pixel in a warped 8×8 spatial matrix.
The sonic events, the patterns of light, and the movement of the balloons are manipulated in real time as a 45-60 minute-long performance.
balloon motion control: Christopher Bauder
Music, sound design & LED patterns: Robert Henke
Balloons software and hardware engineered
by C.Bauder, Till Beckmann and Holger Pecht (whitevoid.com)
June 30th, 2008 at 3:55 pm
In This Place Of Safety
14th-20th July 2008
Many times in life, we are seeking safety outside ourselves. This is usually influenced by fear of change rather than by facts. Individual feelings of safety are closely related to the actual physiological (food, clothing and shelter) and psychological needs (love, recognition
and affiliation with others). This is, however, only a starting point in exploration of various angles of meaning of safety in our life today.
In This Place of Safety is a new large-scale outdoor audiovisual installation by artist Larisa Blazic, looking into how safe do we feel and why. The installation can be heard each day and seen each night at Novas Contemporary Urban Centre from14 July - 20 July 2008.
Artist talk, private view and lovely Japanese DJs on 17th July 2008, 7.00pm - 10.30pm
Novas Contemporary Urban Centre
73-81 Southwark Bridge Road
London, SE1 0NQ
Supported by the University of Westminster and Arts Council England.
Part of London Festival of Architecture 2008.
August 6th, 2008 at 1:13 pm
processes: living paintings (Phyletic Museum, Germany)
The artwork “processes: living paintings” by Robert Seidel is a 35 by 16 meter full façade projection with a corresponding light choreography, ambient music and synced sound effects shown on the 2/2/2008 in Jena, Germany. It was especially created for the 100th anniversary of the Phyletic Museum founded by Ernst Haeckel as well as the event „Jena illuminated“ being part of the opening ceremony for “Science City 2008”.
The projection consists of five “living paintings” which turned the Phyletic Museum into an architectural canvas. These “tableaux vivants” refer to the accommodated phylogenetic collection which was given to the public by Ernst Haeckel in 1908. Additional inspiration comes from the nearby Institute of Systematic Zoology and Evolutionary Biology, where Seidel used to study and which, for instance, researches the locomotion of animals. All these impressions of color, movement and form are combined with his personal artistic research into intertwining primordial structures, whirring micro-surfaces, traces of smeared motion-fragments, nostalgic optical aberrations, pulsating mirage shadows as well as biographical reflections.
The façade of the museum was immersed in shimmering light by a 35 by 16 meter 2K-video using 3 projectors. To create a connection with the interior, every window was illuminated from the inside and synced with occurrences in the cinematic structure. Reacting sound effects tied everything even closer together. The 5 minute video loop had an unique ambient soundtrack of 17 minutes that shifted constantly, generating singular experiences with every viewing. With this complex technical setup “processes: living paintings” was breathing life into the museum on that one and only winter night. Its multi-layered complexity freed the audience of around 20.000 to create their personal narrative flow and filled the museums square with a dense cloud of spellbound whisper…
video artist, director, producer: robert seidel
light designer, technical supervisor: florian licht
soundscape: robag wruhme (freude am tanzen | musik krause)
Videos and Pictures:
http://www.2minds.de/phyletic-museum.107.0.html