Host: Sebastian Oschatz – MESO Digital Interiors Through tremendeous advantages in technology, resolutions and sizes of media facades increase every year. On the other side, the question of what can be seen on the facade is still in its infancy. Producing a permanent stream of content has been proven to be expensive, so many projects still resort to simple Content Development Strategies like Looping or Random Generators. To avoid this trap, it is important to set up a clear Content Development Strategy early in the project as an integral third pillar next to architecture and media technology. This strategy needs to built on top of the architects vision but needs to incorporate the manyfold needs of spectators, visitors, inhabitants and investors. The job of the planner shifts from simply *preparing* content to providing a framework for sustainable and cost effective fuzure content preparation. Sebastian Oschatz will use some recent projects at MESO Digital Interiors from various fields to illustrate a repertiore of basic strategies like Repurposing, Custom Design Toolkits, Data Visualization, User Generated Content and Interactivity which can be used to aid the planning process. Sebastian Oschatz – Biography Sebastian Oschatz (*1967) is a Media Designer and Founding Partner of MESO Digital Interiors. He studied at TU Darmstadt and graduated 1994 with a diploma in computer science. MESO Digital Interiors is a research lab for desigm, focussing on digital environments, interactive exhibits and interface design. In 2003 he had a guest professorship at University Kassel. 2004 guest professorship for Interaction Design at Offenbach College of Art & Design. He teaches Interface Design and History of Computing at Schools and Universities. Sebastian Oschatz founded the development of the graphical programming language VVVV (vvvv.org) and was member of the music groups Involving Systems (1995-03) and Oval (1991-97).
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