Projects

Shanghai Pearl TV Tower

Located on the east side of Huangpu River, near the Lujiazuei International Financial District and a striking contrast to the neo-classical buildings along the Bund on the opposite river bank, Shanghai Pearl TV Tower is not only the most remarkable building in Shanghai, but has become the symbolic icon that illuminating the energetic and cultural image of Shanghai City that continuously showcases her beauty to the world.

Shanghai Oriental Pearl TV Tower was built and completed on 1 October, 1994. Though twenty years have come and gone, this iconic Tower has seen an influx of thousands and upon thousands of visitors from all over the world, coming together to embrace the beauty of this Pearl Tower.

As planned, the outdoor lighting system has been re-designed and renovated every decade in order to usher in a new era that shows the best of her beauty to the world. This year, 2014, marks Phase 2 of the renovation, which stands for the most advanced outdoor lighting design and technology. It is expected to attain the world-class level as well as showing the culture, technology, innovation, romance and irresistible charm that surprises all visitors all over the world not only to behold but to gain an amazing experience. StrongLED, as the responsible company for the execution of phase 2 of the project, has achieved an outstanding work.

Shanghai_Pearl_Tower_Light_and_Music_Show_01 (more…)

Smart Citizens Lab

slide_main-966x377   Smart Citizen Lab (SCL) ist eine Veranstaltungsserie in der Seestadt aspern und eine damit verknüpfte Informationskampagne. Beide Maßnahmen zielen darauf ab die Entwicklung Wiens zu einer „Smart City“ zu unterstützen, indem sie möglichst viele Wienerinnen und Wiener informieren und zum Mitmachen einladen. SCL widmet sich inhaltlich folgenden Bereichen:
Wohnen und Energie (Smart Home, Wohnen im Niedrigenergie- / Passivhaus, energieeffiziente Leuchtmittel, Möbelauswahl, …)
Ressourcen (Reparieren, teilen und tauschen, Foodcoops, Tauschkreise, digitale Plattformen, Gemeinschaftsgärten…)
Mobilität (Carsharing, Mobiltätspools, Fahrradverkehr, Leihräder, Routenplanung, …) ExpertInnen, UnternehmerInnen und PionierInnen teilen dabei ihr Wissen und ihre Erfahrungen mit Menschen, die selbst aktiv werden wollen. Neben dem Transfer von Know-how ist dabei auch der Aufbau von sozialen Strukturen und die Bildung von Initiativen von großer Bedeutung. Erst durch die Einbeziehung und die Vernetzung ihrer Bürgerinnen und Bürger wird eine Smart City nachhaltig. Wien braucht seine „Smart Citizens“ um die ehrgeizigen Ziele der „Smart City Wien Rahmenstrategie“ zu erreichen. Smart Citizens Lab ist ein gemeinsames Projekt des Media Architecture Institute und der ÖGUT und wird gefördert von der Wirtschaftsagentur Wien, einem Fonds der Stadt Wien.   weitere Infos und Termine:   http://smartcitizens.at/

MAI China office

IMG_20150415_182905941 The Media Architecture Institute is proud to announce that we have opened a MAI branch in China. The new MAI China office is situated at China’s Central Academy of Fine Arts, one of most competitive art schools in China and a longtime partner of the institute. The local MAI China director is Professor Chang Zhigang, Vice Dean of the architecture department at CAFA. The new MAI branch was formally established during the Beijing Media Architecture Summit and exhibition 2015, held during the 15th and the 16th of April at CAFA museum. Through the new branch in China MAI is directly positioned in the largest and fastest growing country of media architecture and it allows the institute to research deeper into the issues of media architecture, smart cities and digital place making. All three MAI offices in Vienna, Sydney and Beijing are working now together on further exhibitions, prototype installations, book publications and organising events around the globe such as the upcoming Media Architecture Summit America 2015 in Boston, Media Architecture Summit Europe 2016 in Frankfurt and the Media Architecture Biennale 2016 in Sydney. We welcome Prof. Chang to the MAI team and look forward to the future collaborations in researching media architecture topics in China.

Shin Kong Shopping Mall

Shin_Kong_Shopping_Mall_04 The Shin Kong Shopping Mall has just finished a Media Facade. For the construction of the facade about 34000 MF-S26 pixels were used. The pixels are attached with a steel construction to the facade of the building. The leds have a special construction where all the electrical connections are hidden.

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flederhaus

Flederhaus, Aspern Seestadt, Wien. © 2015 - Juan Carlos Carvajal B. - Media Architecture Institute. The Flederhaus media façade is a collaboration between the Media Architecture Institute and Artportal. It is an experimental platform that artists, designers and citizens can use to visualize data, create interactive experiences and realize performative projects. This project opens a space of social interchange in Vienna, that citizens can use to discuss, share experiences, meet their neighbors and, ultimately, create a thriving urban life. (more…)

FOLLY

Folly - © Open Constructs The Pavilion FOLLY was the result of a workshop at the Media Architecture Biennale 2014 in Aarhus Denmark. Participants put together the blocks to shape the pavilion as they wanted. Pathways throughout the pavilion were created to offer a variety of ways to circulate and experience the spatial qualities of the pavilion and its projections.Participants also programmed their own affects that were projected onto the pavilion.

Folly - © Open Constructs (more…)

Affinity

BCP Affinity © Claudia Paz Studio
BCP Affinity is an interactive three-dimensional façade installation on the Banco de Crédito building in Lima, Peru.

The installation consists of three main parts; the 3D façade canvas with 6 layers of LEDs (covering 50 x 19 x 1.2 meters), the interactive LED outdoor podium (1.7 x 1.5 meters) with multi-touch sensors and the interactive and lighting control systems.

A slanting monolithic podium rises seamlessly from the plaza’s stonework, an array of Sensacell LED panels are diffused to provide an inviting but impressive representation of the façade at a human scale. Multi-touch electrostatic sensors detect a presence on the podium. A network of interactive servers remotely process the live input data, returning the interactive content simultaneously to the façade and back to the podium LEDs.

The public facing podium has a direct visual relationship with the façade creating an impressive but unifying experience. Stereo speakers flank the slanting podium, which delineates the space for expression. The podium senses 3D depth and provides a touch-less interface that transmits body movements, via live interactive programming, onto the 3D façade.

Each interactive show is based on natural phenomena that are designed to evoke a childlike engagement in adults; one forms a personal relationship with the experience that arises different emotions in different people. Each show has a unique interface that intuitively steers you to express yourself. Much like a musical instrument, people generate their own composition but smart algorithms are working in the background ensuring a beautiful encounter. There is no option but to be playful. One can push aside Rain, ignite explosive fireworks or touch the Aurora Borealis. Our aim is to breakdown people’s mental barriers, opening them up to participate by exposing them to the creative process.

Ultimately all the technology is designed to become transparent, leaving only a magical experience and feelings evoked by the encounter.

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Winner: digitalMatatus


digitalMatatus won a Media Architecture Award in the category participatory architecture and urban interaction.

digitalMatatus illustrates how anyone can leverage technology in developing countries and cities around the world to collect data for an essential infrastructure, give it out freely, and in the process encourage the government to develop channels to provide better access to information. Conceived out of collaboration between American and Kenyan Universities, partnering with Nairobi’s growing technology and design sector. This project captured data on the matatu system, Nairobi’s informal transit system, developed mobile routing applications and designed a new transit map for Nairobi that changed how both residents and government navigate the system.

digitalMatatus is a project to map Nairobi’s informal bus system, tests this idea by collecting data using mobile technology, opening it up to anyone to use, and creating tools and maps to make this data more visible and accessible. Nairobi’s informal bus system, considered chaotic by nature, with hundreds of different operators, was synthesized into one organized public map which we realeased in January 2014. For the first time, the people of Nairobi saw the Matatus as a comprehensive system that could be planned for and navigated fully.

Informal buses, called Matatus, make up the Nairobi transit landscape. Run by hundreds of privately owned companies licensed by Nairobi’s City Government, Matatus range from 32 seat vehicles to small vans that can hold up to 14 passengers. Almost everyone in Nairobi uses Matatus as they are the main form of transit, yet maps or data of the system have not been developed. The lack of data has made it hard for residents to know how to navigate their city, but more importantly it has created limitations for urban planners involved in understanding movement in the city.

We released our map with support from Matatu owners, the Nairobi government, the tech community, NGOs, Matatu operators and Nairobi’s commuters. The maps were distributed in newspapers and went viral on social media – where links were posted to download the map. The government leveraged the maps release by making it evidence that they were addressing the chaotic and dangerous nature of the Matatu system – a constant request of Nairobi’s citizens. Matatu drivers and owners responded to the maps by identifying locations underserved by the system and planning new routes for those locations. The data itself has already been used by urban planners and developers in transport modeling and mobile apps for navigating Nairobi.

Credits

Interview: Thorsten Bauer



Thorsten Bauer was a keynote speaker at the MAB14, invited by our partner ONLYGLASS GMBH. In his presentation he will talk about “media architecture”.

URBANSCREEN is a Bremen based creative company, internationally known by their large-scale projections on urban surfaces.

Christoph Sodemann met Thorsten Bauer in Bremen and talked with him about his views on media architecture and current projects of URBANSCREEN. “URBANSCREEN takes a special part in the field of media architecture. We have an artistic approach and come from the content side. During the past years we developed highly artistically driven temporary installations and projection mapping.”

“Through our experience we have a specific point of view to media architecture. In Aarhus I’d like to show some works and our standpoint how we think content for permanent installations should be developed.”

“We really have to make up our minds how to deal with media architecture, especially in terms of over-information at the public space. You can point out a lot of critical aspects. We have to figure out a clever way how to deal with media facades and permanent installations.”

“Klubhaus St. Pauli in Hamburg is one of our new projects, where you really can play out the power of media facades.“

Winner: Dia lights / Urban canvas



The project Dia lights / Urban canvas won a Media Architecture Award in the category Money architecture.

In May 2013, The Confederation of Danish Industry (DI) moved back into their rebuilt headquarters at Raadhuspladsen in the heart of Copenhagen. The extensive architectural task has been carried out by Transform who has redesigned the physical manifestation of the DI.

The new exterior part of the building consists of a great media façade, as a beacon of aesthetics in a sea of visual noise flowing in and around one of the most heavily trafficked intersections in Copenhagen. A team consisting of Kollision, Martin Professional and Transform worked with DI in designing and developing a language of light in line with the DI brand, exploiting the diagonal nature of the LED-structure on the façade.

The new exterior part of the building consists of a 4,000 m2 media façade, as a beacon of aesthetics in a sea of visual noise flowing in and around one of the most heavily trafficked intersections in Copenhagen.

The different light designs have been turned into generic plugins that fit into Kollision’s player-system. These light plugins can be controlled by the graphical department at DI who can tweak and modify parameters like speed, colors, and direction creating thousands of different expressions – still within the limits of each plugin. The team behind the project has worked on developing a design manual for how the dynamic content of the façade can change during day, night, seasons and special occasions.

As part of the media façade Kollision created the interactive plugin, ‘Urban Canvas’ that allows by-passers to interact with the façade by using their smartphones. By entering a mobile website, users can paint on the façade by swiping their finger across the touch screen of their smart phone, instantly painting with light on building. Multiple users can use the system simultaneously; creating a busy and playful collaborative artwork that keeps on changing. The ‘Urban Canvas’ was developed in dialogue with DI and implemented for the first time at ‘Culture Night 2013’ in Copenhagen.

Credits